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Poor Molly! A sculptor’s apprentice has been cursed to become a snake-haired Medusa, and as such, any living thing she approaches is instantly turned into stone. Every living thing! Enemies and friends, bosses and shopkeepers, monsters and allies, even animals and small insects – they all turn to stone.
Molly makes her way through a series of mystical temples, struggling with loneliness and alienation. Within these temples, gravity is “local.” Molly’s gravity is calculated from the surface she’s currently on, meaning she can easily walk on walls or climb up ceilings. This allows for levels that twist into mazes that are physically impossible. Petrified enemies accompany gravity puzzles and non-Euclidean architecture.