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Get access to three new add-ons and save on their purchase.
Pathfinder: Wrath of the Righteous – Inevitable Excess
New additional campaign. Transfer the main character of the main campaign to the moment of his greatest triumph – the victory over the World Plague. Answer the request of a powerful entity and leave Golarion to save the space-time continuum from imminent collapse. Use your unrivaled mythical powers to fight truly invincible opponents. Completion of this additional campaign will take approximately 7-8 hours of game time.
Pathfinder: Wrath of the Righteous – Through the Ashes
New additional campaign. The demonic attack on Kenabres changed many lives. And while the mythical hero and his loyal companions liberated the city, ordinary people had to survive, relying only on their modest strength.
Unite with other survivors and try to reach the Heart of the Defender tavern, where the last forces of the crusaders have fortified themselves. Choose who will join your group and make difficult decisions, distributing limited resources. Remember – in the burning Kenabres, every scroll or potion can decide the outcome of not only one battle, but your entire survival. Act for the good of the whole group or care exclusively about your own well-being. Carry your choices into the main campaign, and expect this story to develop in other DLCs. This additional campaign will take 6-7 hours of gameplay.
DLC #3
A new additional rogue-like mode, as well as its partial integration into the main campaign. Board the cursed ship in the port of Alushinirra, which will take you to a mysterious whirlpool lost among the Midnight Islands. Having descended into it, you will find a dungeon, the size of which can only be guessed at. Explore it in search of glory, profit and a good fight, and come face to face with a secret, the disclosure of which will help the mistress of the archipelago Nocticula – or her enemies. The dungeon levels, created using random zone generation, are inhabited by a variety of enemies, sophisticated traps and secret rooms. Return to Alushinirra victorious, otherwise the damned ship itself will return, bringing the trophies collected during the last expedition, to wait for new daredevils.