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Perimeter” is a real-time strategy computer game created by the Kaliningrad company K-D LAB in 2004. The game’s unique feature in its genre is its destructible environment. The player uses terrain features to obtain resources, for attack and defense. In addition, the player is often forced to confront geological processes that destroy the surface of worlds and the hostile creatures that inhabit them – “filth”. Among the key points of the game, one can also note the ability to instantly transform the player’s troops from one type to another right on the battlefield and the full implementation of positional warfare.