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Torment: Tides of Numenera

Release date

28.02.2017

Publisher

Developer

Region

Platform

Age rating

Features Accomplishments Controller For one player

Original price was: 10,72 €.Current price is: 10,72 €.

Game description

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who cheated death for millennia. Should you survive, your journey through the Ninth World will become stranger… and more deadly.

Along with strange companions whose motives and goals can help or harm you, you must escape an ancient, unstoppable creature called Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player isometric narrative RPG set in Monte Cook’s Numenera universe, from the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:

Deep, thematically rich story. The philosophical underpinnings of Torment shape the game from both a mechanical and narrative perspective. Your words, choices, and actions are your greatest weapons.

A world like no other. Journey through the Ninth World, a fantastical, original setting with stunning visuals, unusual and unpredictable items to use in and out of combat, and amazing feats of magic. Built on the technology used in Obsidian Entertainment’s award-winning Pillars of Eternity, Monte Cook’s Numenera setting offers endless wonders and incredibly fantastical locations to explore.

Rich, personal storytelling. Thoughtful and character-driven, the story is epic in feel but deeply personal in essence, with unconventional characters and companions whose motivations and desires shape their actions throughout the game.

Reactive, replayable, and tidal. Your choices matter, and morality in the Ninth World is more than just a matter of right and wrong. You’ll shape the fates of those around you, and characters will respond to your decisions and reputation. The result is a deeply replayable experience that emerges organically from your actions throughout the game.

A new take on combat. With the Crisis system, combat is about more than just beating up enemies. Plan your path through handcrafted environments that combine combat with puzzles, social interaction, stealth, and more.