House Flipper VR Original price was: 4,22 €.Current price is: 0,92 €.
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Red Orchestra 2: Heroes of Stalingrad Digital Deluxe Edition Original price was: 4,84 €.Current price is: 3,83 €.

Workers & Resources: Soviet Republic

Release date

15.03.2019

Publisher

Developer

Region

Platform

Age rating

Features For one player

Original price was: 14,54 €.Current price is: 10,82 €.

Game description

TRANSPORTATION

You have many options for how you will manage resources and their transportation. If you mine ore, then you need to process it somehow. And you have a choice – to place the Steelworks directly next to the mine and deliver materials on conveyors, or to build a plant in a more suitable place for this and deliver resources by transport.

Do not forget that workers need to get to the plant, and you will have to decide how to transport them. It is up to you to launch a bus line or transport them by train. You can also build residential buildings in close proximity to the industrial zone to give people jobs within walking distance. But do not forget that residents need to visit stores and just spend their free time somehow. You are faced with a real logistical problem.

RESOURCES AND INDUSTRY

Currently, the game features 30 different types of goods that you can mine, transport and produce. If you want to get, for example, clothes, you will first have to mine resources for production. Then build a Weaving Factory, where you can create it. After that, take it to stores for sale to your residents.

Each product has its own requirements. To fill the tanks, you will need a special pumping station. Gravel loading is only carried out at special stations, where gravel is fed along a conveyor belt directly into the back of a truck. Liquid cargo such as Oil or Fuel can only be stored in special tanks, while Wood, Steel, Concrete Slabs can be stored in the open air. Using a crane for the latter significantly increases the speed of loading/unloading. Other goods such as Clothes, Food, etc. should only be stored in Warehouses.

WORKERS AND THEIR NEEDS

Each citizen/worker has a daily job. If a worker is employed by you, then he/she has certain needs. At the very beginning of the game, they are content with only food, but over time they develop needs for other goods such as: Clothes, Meat, Electronics, Alcohol.

In addition, you need to organize leisure for your citizens and build places where they can relax – cinemas, playgrounds, cafes, etc.

Each worker has his/her own personal level of education. He/she can go to school or college to improve it. If the level is too low, he will not be able to work. But with a high level, a worker can get a job as a teacher or go to factories with special conditions.

Workers can have children. They, as in real life, need to be sent to school to get a good level of education to prepare them for future work. But if the child is under 6 years old, then his parents will be able to go to work and begin to perform their duties only after the construction of a Children’s Garden near their home.

In addition, citizens have other parameters such as health, safety, happiness, alcohol addiction and others that can affect productivity and life expectancy.

ECONOMY SIMULATION

The game simulates an economic system. There are no fixed prices! The cost of everything is determined by the economic situation. For example, the cost of steel is calculated from the price of iron ore, coal and labor costs, and partly from the cost of building a Steel Mill.

You buy or sell goods for money (dollars or rubles). But be careful, because it is possible that by buying or selling goods at a high cost, you can affect the market value of these items. You can buy for a higher price or sell for a lower price.

Over time, and with the subsequent increase in complexity, some resources can become more expensive, and vice versa, cheaper. For example, with the advent of more advanced technologies, the cost of work can decrease. And therefore, when setting more complex tasks, you can become more self-sufficient.